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Teleport 5e dnd7/26/2023 Liberal interpretations are likely to be more fun. It's hard to break anything that has those caveats. It's high level which protects it from being spammed, and the players aren't going to get an associated object unless the GM wants them to have it or else they've been there before. This is one of those spells that I'm the most lenient with though. The more temporary the location, the more danger of it not being legit when you try to use the spell again. So you'd better be sure that wherever you're going is still in place. If you take a tent pole and then the camp is moved, you are now trying to get to a false location, associated object or no. I think the campsite poses an interesting risk though. Of course, being implicit, this is far from being a required way to read it. The rock has presumably been there for a while. And I think your rock example is okay too. I think the RAI is that it's been in place for a while, probably for a minimum of the amount of time that the object is good for. How long would the campsite have to exist before objects there could be considered associated? After setting up camp, could I grab a spike that had been securing one of the tentpoles and use that as an associated object to return to camp after a quick jaunt to town? What about a campsite? My adventuring party makes camp. If I just go by RAW, I could literally pick up a rock on the ground, and I can use that as an associated object to return to that exact spot with 100% accuracy. Does it work? Or are they implying (RAI) that there needs to be a true association between the object and the location? In which case, how long would an object have to be present at a location before it counts? They could be brand new, first time they were put on the bed, and I take them that same day. Does it count as an associated object for purposes of this spell? Same with the bed linens. I happen to wander in and take it that very day. Using their examples, suppose a wizard brings a brand new spellbook into his library. How long the object had been there seems irrelevant. The three examples are a book from a wizard's library, bed linens from a royal suite, or a piece of marble taken from a lich's secret tomb.Īs written (RAW), you can just grab any object from the location and it's good. Immediately after teleport, open the hole and get your quarry out.Teleport is 100% successful if you possess an object taken from the desired destination within the last six months. So, throw your bound and unconscious quarry in the hole, pick up the hole and, if your quarry doesn't spill out right away, teleport. If the creature is unconscious and bound though.? DMs call. The portable hole also does have the drawback that they can roll to escape. You still don't need the water and water breathing, and you still only have ten minutes before they start to suffocate. But using a Portable Hole would work as it puts the creature in an extra dimensional space. So you would just be carrying the unwilling creature in a bag. I don't think a bag of holding would work as it is just a bag that has an interior space considerably larger than its outside dimensions. I think what UsurperofNessus is saying is that water breathing is still breathing and "Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate." Even fish in a fishbowl suffocate if you don't aerate the water or have enough space for natural aeration to occur faster than the fish uses up the oxygen. Monstrous Compendium Vol 3: Minecraft CreaturesĪ bag of holding filled with water, water breathing, and shackles?
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